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Atmos soundbar
Atmos soundbar













atmos soundbar

Sony had brought in Maria Triana, Mastering Engineer, who in the past worked mainly with stereo music but now works more and more with immersive music mixes. Lastly, Sony wanted to demonstrate music in its 360 Reality Audio format, based on MPEG-H, on the HT-A7000 soundbar with rear speakers but no subwoofer. There is still so much untapped potential in object-based audio that we expect step-wise, significant improvements to the home cinema experience to continue for many years. Not surprising considering that Beosound Theatre is a much more expensive product but it underlines an important point, we think. Funny coincidence because a few weeks prior we watched the same scene at Bang & Olufsen's launch event for Beosound Theatre, which left us more impressed in terms of Atmos effect (and the overall sound experience). We later watched the scene from No Time to Die where Bond's Aston Martin DB5 gets shot up.

Atmos soundbar movie#

This is not exclusive to Sony's soundbars – there are obviously limitations to what a soundbar can do.ĭolby Atmos movie demos with Sony's HT-A7000 soundbar plus rear speakers and subwoofer. Still, compared to the Dolby Atmos mix stage we felt that we were missing both overhead and side effects. As such, the side-firing beam speakers in Sony's soundbars are not only used for side-firing effects but also to create a wider sound perspective. One of Sony's veteran engineers explained that the '360 Sound Mapping' technology is designed to produce diffuse effects on purpose as sound effects that are too direct can pull the viewer out of the immersion. We also listened to Dolby's Atmos test clips and one thing we noticed is that the 360 system's ability produce sound effects from left and right tend to be a little fuzzy. Whenever overhead effects are heard, it makes you smile as the vertical perspective is a unique trait of object-based audio formats. A HT-A7000 soundbar connected to a SW5 subwoofer and SR5 rear speakers managed to produce a wide and relative powerful soundstage where we could actually hear overhead effects – in other demos the soundbars struggled. Moving on to the movie demo, we watched a clip from The Batman (the elevator scene). However, the experience was somewhat hindered by PS5's missing capability to output 3D Audio (Tempest) to soundbars and receivers and its missing support for Dolby Atmos, so it was more like a regular surround sound experience and we did not really notice the effects of Sony's "phantom speakers" here. The experience was fun and racing simulators work really well in surround sound as you overtake – or get overtaken – on the tarmac. Photo: FlatpanelsHDįor the gaming demo, Sony naturally used a PlayStation 5 console that was connected to a steering wheel and pedals with the HT-A5000 soundbar plus rear speakers. Playing GT7 on PS5 with Sony's HT-A5000 soundbar plus rear speakers.















Atmos soundbar